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- > > > virtual memory? DEE doesn't use any and it worked okey. BTW. the french
-
- While DEE doesn't use real virtual memory, it seems to work in the same way
- as the original DOOM in that it loads new stuff on the fly.
-
- > > loads everything that we intend to use at the beginning... (see my post on
- > > 'Thoughts about structure')
-
- Hmm, did you post that long ago? I can't seem to find it at the moment, but I
- still have around 700 older messages to check in my mailbox...
-
- > Do we realy need to load all the data at once? Can't we just load the
-
- No, of course we normally don't have to do that.
-
- > data requierd for the current level? Or does all levels use all textures?
-
- I doubt any of Id's levels use all the textures, but there's nothing
- stopping the third party ones from doing so. It wouldn't be very nice if
- BAD MOOD refused to run such a level.
-
- Since the author of the French DOOM clone appears to have joined the project,
- we could hopefully use the virtual memory routines from that one.
-
- --
- Chalmers University | Why are these | e-mail: rand@cd.chalmers.se
- of Technology | .signatures | johan@rand.thn.htu.se
- | so hard to do | WWW/ftp: rand.thn.htu.se
- Gothenburg, Sweden | well? | (MGIFv5, QLem, BAD MOOD)
-
-